Azzakh Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems. His green crest is braided into rings. His eyes are a pleasant red.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 11)
Armor Class 12
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
Possessions: 380 pp. Violet garnet (900 gp). Violet garnet (900 gp). Deep blue spinel (900 gp). Hematite (6 gp). Citrine (70 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). Malachite (6 gp). Black pearl (900 gp). Silver pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His fur, while still mostly black, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Opinionated. Flaws: Impulsive. Bonds: Immigrant. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Sylvan, Draconic, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 gp. Emerald (500 gp).
Adam Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely red suit with violet socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Adam lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 67 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnome, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: Iolite (60 gp). Banded agate (12 gp). Amber (150 gp).
Trym Bentham, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has styled his black hair well, parting it to the left. His green eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Hedonist, Shy. Bonds: Rich, Mentor. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: Smoky quartz (40 gp). Silver pearl (160 gp). Peridot (40 gp).
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green painted combat armor at almost all times. His brown hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Adrik grew up listening to his father's many stories. Adrik was born on a far southern island where he grew up under the tutelage of his father, an expert Ruler. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Flaws: Selfish. Bonds: Immigrant, Adventurer. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
