Kerkad Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean tan cloak covering his clean studded leather. He wears his green crest up. He wears round tiny glasses practically rammed into his face.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south his family was never financially stable. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Optimist, Gifted. Bonds: Immigrant, Enemies, Poor. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 40 pp. Amber (100 gp).
Fonkin Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears black cloth garments or leather armor. His black hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.
Personality: Fonkin is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born blind and as such lacked many opportunities for work. Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Disease, Depressed, Antagonistic. Bonds: Immigrant. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 32000 sp.
Gunter Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a grey shirt with thin blue vertical stripes and tan pants. His whole body is exceptionally muscular. His black hair is slicked back into a classic pompadour. He has gleaming, smiling blue eyes.
Personality: He will rave to anyone who will listen. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Slave, Adventurer. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Heavy wooden shield.
Tordek Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a black costume with the symbols of the four houses of cards on his torso. His white hair and beard is wavy and long. This violet eyed northerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Tordek was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and further expansion of business
Ideals: Entrepeneur. Bonds: Job, Poor, Adventurer. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Halimath Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a shortbow on his belt. His black hair is thinning but still full. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Born in the west to a Sailor, Halimath learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Sailor soon after.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Religious, Job. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
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