Gimurt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a faded coat and loose pants complete with wide-brimmed hat. With bright red hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Scribe, but he was a colossal failure. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: To be a Scribe again; and further expansion of business
Ideals: Professionalism, Joker, Artistic. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 70 gp.
Traki Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is smooth and relatively long. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Traki took refuge in the old dungeon and found the beat up sword and armor he uses now. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Nature, Job. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 77 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Terran, Giant
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 700 pp. Malachite (8 gp). Citrine (30 gp). Eye agate (8 gp). Azurite (8 gp). Bloodstone (30 gp). Golden pearl (160 gp). Aquamarine (500 gp). Bloodstone (30 gp). 1 Medium magic item.
Nicor Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His hair is white and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.
History: He was raised by priests from a young age. Nicor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicor decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist. Bonds: Attractive, Religious, Mentor, Criminal record. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 900 gp. Chalcedony (80 gp). Azurite (5 gp). Jade (60 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.
Medrash Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of axes on his belt, each one with a ruby on the hilt. His crest, while still mostly blue, has prominent grey streaks. He is baby faced.
Personality: Calm and collected, he is a well trained Barrister. His job bores him to no end. He has decided to make it more interesting.
History: Medrash was raised in a hard working conservative environment. Medrash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Medrash decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Fighting. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 1000 sp.
Peren Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He sports a long blonde beard, and similarly colored long hair. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.
History: Peren was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others; and retire the richest man in the north
Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Poor, Attractive. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp.
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