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Advanced [show]


Raymond Wharton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He wears his red hair up. His eyes are gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Raymond is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Insane. Bonds: Family, Rich, Religious. Occupation: Barber

Voice: American accent

Attributes [hide]

Raymond Wharton, Male Human Wizard 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1000 gp. Rose (30 gp). Red-brown spinel (40 gp). Clear bright green emerald (2000 gp). 1 Minor magic item.


Social Check DCs


Gardain Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Gardain embodies much of what other species detest in the Dwarves. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. A freak accident while working with his Barkeep mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and he desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Adventurer, Debt. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Gardain Orcfoe, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 14 (+2)8 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1600 sp.


Social Check DCs


Arannis Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear brown clothing when he does not wear armor. His skin is also unnaturally pale. He keeps his brown hair in a flapper bob. He has brown eyes.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Arannis Jacobs, Male Half-Elf Fighter 12
Medium (5'0") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 69 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4

Possessions: Citrine (40 gp). Amber (110 gp). Pink pearl (110 gp). Carnelian (40 gp). Rock crystal (40 gp).


Social Check DCs


Einkil Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long blonde hair reaches down to his waist. His gray eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he loathes his own lifestyle

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Religious. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Einkil Bigtoe, Male Dwarf Adept 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 11 (+0)7 (-2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp. Rock crystal (80 gp). 1 Banded mail.


Social Check DCs


Mogg Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to hide his balding. His ears are large.

Personality: Aggressive, abrasive, and angry, Mogg embodies much of what other species detest in the Half-Orcs. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. Mogg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Farmer and occasionally as a mercenary.

Motivation: A strong sense of loyalty to Half-Orc people; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Immigrant, Job. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Mogg Harper, Male Half-Orc Expert 7
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).


Social Check DCs

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