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Advanced [show]


Dreali Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Dreali was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dreali decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. During his travels, Dreali and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dreali discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dreali fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Dreali Koehlanna, Male Half-Elf Adept 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills History +4, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 4000 sp. Sapphire pendant on gold chain (1300 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dorn Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a dull look in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with writing.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Artistic, Entrepeneur. Bonds: Poor, Immigrant, Guardian, Adventurer. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Dorn Staurheim, Male Half-Orc Adept 4
Medium (6'6") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Modean Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Banker does. His brown hair is heavily combed to the right. His gold eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Banker in town.

History: He got into the Banker business at a young age. He found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He has a crush on the local Mortician; and to reunite with his old friends

Bonds: Job, Adventurer, Has a crush. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Modean Entropy, Male Tiefling Ranger 2
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp.


Social Check DCs


Fivin Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Disease, Secretive. Bonds: Poor, Attractive, Criminal record. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Fivin Erenaeth, Male Elf Expert 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Feldûsh Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is smooth and relatively long. His eyes are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Nature, Religious, Enemies. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Feldûsh Quinton, Male Half-Orc Sorcerer 5
Medium (6'1") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs

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