Lance Kinsley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of illithids once and for all.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Lance was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge.
Ideals: Philantrophist. Bonds: Attractive, Enemies, Religious. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
Thoradin Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a large brown jacket, and a wedding ring on his left hand. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To be a Servant again; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: In love, Rich, Family, Job. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 9000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).
Justin Clapham, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Junk Dealer. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His skin is flawless and his green eyes scan people very quickly.
Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south to a Junk Dealer, Justin learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: He's attracted to the PC; and he's in love
Ideals: Opinionated. Bonds: Job, Attractive, Has a crush, Religious. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Greethen Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. His gold crest is greasy and uncared for. He wears a mask on his face.
Personality: Greethen wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He can't help but pocket interesting objects he comes across
History: He was born in a small mountains village. Greethen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Greethen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Mayor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 20 (+5) |
Senses Passive Perception 15
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Chalcedony (50 gp). Black star sapphire (1300 gp). Iolite (50 gp). Blue quartz (6 gp). Rose (50 gp). Zircon (50 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hork Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of his god on his torso. He is physically well-built. His tied-back hair is auburn. His hazel unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His job bores him to no end. He has decided to make it more interesting.
History: Gifted from a young age, Hork studied abroad. Hork abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Adventurer, Criminal record. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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