Bagga England, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He keeps his long brown hair kept up in a rat tail. His eyes are blue and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Bagga's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Barkeep, who enjoyed hunting, Bagga was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bagga took refuge in the old dungeon and found the beat up greataxe and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bagga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Pandjed Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blue crest is knotted and matted. His gold eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Entrepeneur, Justice. Flaws: Disease. Bonds: Poor, Job. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp.
Barendd Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. His golden hair is lengthy. His violet eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Guard
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Igden Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A 3'6" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair, when down, is lengthy. His blue eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Layabout in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Optimist. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 11
Hit Points 43 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Deep blue spinel (1600 gp). Hematite (13 gp). Pink pearl (120 gp). Obsidian (13 gp). Coral (120 gp). Rich purple corundum (1400 gp). Chrysoprase (20 gp). Violet garnet (1600 gp).
Wrenn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a yellow and black robe with the hood down. His silver hair is cut jaggedly and amateurishly. His eyes are gray and beady.
Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his mother was called into army service. When Wrenn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 28000 sp. Banded agate (7 gp). Freshwater pearl (7 gp). Blue quartz (7 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
