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NPC Generator

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Advanced [show]


Flame Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy yellow fur. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His yellow fur is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Calm and collected, he is a well trained Locksmith. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Locksmith.

Motivation: Sabotage a competitor; and he is terrified, and will act out of fear

Flaws: Ugly, Secretive, Fearful. Bonds: Job, Religious, Rich. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Flame Mist, Male Tabaxi Paladin 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 10 (+0)18 (+4)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Merihim Glee, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His dark red hair is lengthy and is close to two feet long. He has white eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Interpreter, who enjoyed hunting, Merihim was taken on many hunting expeditions. He has had some formal dancing training, and achieved minor success. He then took over the family business and is one of the better Navigator for hire.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Merihim Glee, Male Tiefling Aristocrat 4
Medium (6'10") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)17 (+3) 14 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Nalral Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His chestnut hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Nalral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. After a long history of fighting, Nalral and his spouse have recently divorced.

Motivation: Sabotage a competitor; and expand his business

Flaws: Antagonistic, Hedonist, Mundane. Bonds: Attractive, Job. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Nalral Orcfoe, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)14 (+2) 9 (-1)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Fibblestib Reese, Male Gnome [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. His brown hair is cut short. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 8 years old his parents immigrated from the west. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Adventurer, Immigrant. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Fibblestib Reese, Male Gnome Ranger 5
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Jet (40 gp).


Social Check DCs


Astar Torment, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small forest village. Astar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Astar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Opinionated. Flaws: Insomniac. Bonds: Criminal record, Nature, Immigrant. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Astar Torment, Male Tiefling Wizard 5
Medium (5'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 2000 sp.


Social Check DCs

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