Pallabar Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. His skin is also unnaturally pale. He wears a Stetson hat to cover his moderate length white hair. He has brown eyes and a yellow hat with a grey feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Scribe business at a young age. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 5 years.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Ugly, Selfish. Bonds: In love, Job, Adventurer. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.
Ulblyn Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his pickaxe always slung over his shoulder, and carries pickaxes. He wears a colorful flower in his brown hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting, Optimist, Artistic. Bonds: Attractive, Rich. Occupation: Spy
Voice: Nasally tone
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 500 gp. 1 Minor magic item.
Ar-Beka Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly red, has prominent grey streaks. His eyes are blue.
Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ar-Beka took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Logical, Gifted. Flaws: Insane. Bonds: Rich, Nature. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Freshwater pearl (10 gp). Violet garnet (800 gp). Sardonyx (50 gp). Malachite (10 gp).
Barakas Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'1" southern man, he wears tattered old clothes. He has done his best to style his red hair to look like a famous performer. His eyes, though not visible through his cowl, are white.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. Barakas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and to end his boredom
Flaws: Ugly, Racist, Mundane. Bonds: Family, Immigrant. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 350 gp.
Morgran Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. His black hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his wide-brimmed brown hat.
Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Morgran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Pacifist. Flaws: Depressed. Bonds: Military, Criminal record, Immigrant. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 20 (+5) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp. 1 Crowbar.
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