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NPC Generator

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Advanced [show]


Norman Badger, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is well dressed, constantly wearing a green suit, grey shirt, and black tie. His whole body is exceptionally muscular. His red hair, when down, is lengthy. His eyes are likewise violet.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful necromancer made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Mentor, Criminal record. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Norman Badger, Male Human Aristocrat 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 10
Languages Common, Orc, Auran, Ignan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6

Possessions: 1700 gp. Smoky quartz (80 gp). Black opal (1000 gp). Tiger eye turquoise (15 gp). Tiger eye turquoise (15 gp). White pearl (120 gp). Lapis lazuli (15 gp). Moss agate (15 gp).


Social Check DCs


Melech Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a tan suit, yellow shirt, and grey tie. He keeps his purple hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Ugly, Shy, Impulsive. Bonds: Slave, Immigrant. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Melech Bedlam, Male Tiefling Bard 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs


Theodoric Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white tunic with brown highlights, and long white pants that bunch up around his shoes. He keeps his long red hair kept up in a rat tail. His eyes are likewise gray. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: Theodoric was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and balancing his hectic life and new body guard responsibilities is difficult

Flaws: Cynical. Bonds: Attractive, Military, Job, Has a crush. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Theodoric Kent, Male Human Expert 11
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 41 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Medicine +7, Religion +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 40 pp. Sapphire pendant on gold chain (2900 gp). Gold and topaz bottle stopper cork (1000 gp). Brass mug with jade inlays (600 gp). Gold music box (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Pígug Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'10" and lanky with angular features, he is an attractive figure. He usually wears his brown robe and has his hand crossbow always slung over his shoulder. His blonde hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Pígug Browning, Male Half-Orc Ranger 11
Medium (6'10") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Athletics +7, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 400 gp. Golden yellow topaz (900 gp). Deep blue spinel (900 gp). Carnelian (80 gp).


Social Check DCs


Mugrunden Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large tan jacket. He keeps his long bronze crest kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Mugrunden is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. When Mugrunden reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Soapmaker

Voice: Uses lots of figures of speech

Attributes [hide]

Mugrunden Orexijandilin, Male Dragonborn Monk 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)14 (+2) 10 (+0)16 (+3)
Skills Athletics +5, Deception +5
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs

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