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NPC Generator

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Advanced [show]


Alston Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His blonde hair is cut jaggedly and amateurishly. His eyes are hazel.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He left for the west, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he uses money and sex appeal to get what he needs

Ideals: Professionalism. Bonds: Immigrant, Attractive, Poor. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Alston Gimlen, Male Gnome Barbarian 10
Small (3'5") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 107 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 180 pp. Black pearl (1300 gp). Tiger eye turquoise (8 gp). Hematite (8 gp). Pink pearl (60 gp). Golden pearl (60 gp). Bloodstone (30 gp). Sard (30 gp). Aquamarine (1300 gp).


Social Check DCs


Boddynock Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Glassblower does. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.

Personality: He acts crazy and hedonistic. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the west to a Glassblower, Boddynock learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He hasn't been sleeping well lately.

Motivation: To be a Sculptor again; and he is not mentally stable, and does not behave rationally

Flaws: Hedonist, Insane, Insomniac. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Boddynock Shadowcloak, Male Gnome Rogue 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: A necklace of small pink pearls (1000 gp). 1 Minor magic item.


Social Check DCs


Halander Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He wears his golden hair up. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Detective profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halander took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and to be a detective again

Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Halander Copperkettle, Male Halfling Adept 5
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 15 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 500 gp.


Social Check DCs


Karash Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He takes great joy in being the best Mercenary in town.

History: Karash was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Brewer again.

Flaws: Disease, Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Karash Churchill, Male Half-Orc Paladin 7
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Deception +5, Nature +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs


Lone Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His orange fur is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Lone reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Rich, Military. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Lone Candle, Male Tabaxi Adept 2
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Druidic, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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