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NPC Generator

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Advanced [show]


Trynnicus Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is wearing a tight black one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He wears a feathered hat to cover his moderate length black crest. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Logical. Flaws: Addict, Insane. Bonds: Slave, Nature. Occupation: Layabout

Voice: German accent

Attributes [hide]

Trynnicus Skaarzborroosh, Male Dragonborn Commoner 5
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)15 (+2) 18 (+4)18 (+4)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. Blue quartz (8 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Krimmon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and has a large black mantle and cape that has been intricately interwoven into his blue robe. His right leg appears badly burned and disfigured. His silver hair, when down, is lengthy. His eyes are a pleasant hazel.

Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Stylist, Krimmon learned a great deal about his mother's area of expertise. After coming to the age of reason, Krimmon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to prove his worth to the world

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Krimmon Deephollow, Male Halfling Wizard 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Alston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a sword. His hair is black and curly. He is baby faced.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Heward studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Artistic, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Heward Alston, Male Human Commoner 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5

Possessions: 6000 sp.


Social Check DCs


Arannis Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He has a very tight haircut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor

Ideals: Joker. Bonds: Poor, Attractive, Family, Immigrant, Job. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Arannis Lathalas, Male Half-Elf Fighter 8
Medium (5'5") Half-Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Berrian Galanodel, Male Elf Paladin 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)18 (+4) 17 (+3)11 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Draconic, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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