Folgûm Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'9", this man typically wears white cloth garments or leather armor. He wears his blonde hair up in a very large beehive style do. He has a dull look in his green eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a necromancer, Folgûm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is content; and a deep hatred of illithids
Flaws: Antagonistic, Racist, Mundane. Bonds: Enemies, Mentor. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 122 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Elven
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
Possessions: 2000 gp. Gold dragon comb with red garnet eye (700 gp). Jeweled anklet (3000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Finely wrought small gold bracelet (30 gp). Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Fire opal pendant on a fine gold chain (2400 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (80 gp). A delicate brass dragon egg (30 gp). Gold and topaz bottle stopper cork (700 gp). 1 Medium magic item.
Drifting In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy green suit. His orange fur has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 19)
Armor Class 12
Hit Points 127 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Draconic
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 3 | 3 |
Possessions: 600 pp. Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (1000 gp). A small bag of saffron. (30 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (1500 gp). Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A silver and pearl hairclip (30 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved bone or ivory statuette (30 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Medium magic item. 1 Medium magic item.
Reynard Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a robe, a symbol of his god around his neck, and a flail on his belt. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, Reynard studied abroad. A gifted student he started as a Mayor, but he got bored and became a Tanner. He has drifted from career to career and currently works as a Tanner.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Gifted. Flaws: Greedy. Bonds: Criminal record, Job. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Arannis Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a brown suit, green shirt, and blue tie. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His silver hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Professionalism. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 81 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 20 (+5) |
Senses Passive Perception 16
Languages Common, Elven, Auran, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.
Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears grey trousers with blue and red striped suspenders. He wears various colorful collared shirts. His black hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.
Personality: Stannor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He works hard and plays hard.
History: He was born several months after his mother was called into army service. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his painting dream.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Hedonist. Bonds: Military, Religious. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
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