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NPC Generator

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Advanced [show]


Darrow Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Military, Rich. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Darrow Reedfellow, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Malachite (10 gp). Peridot (50 gp). White opal (1600 gp).


Social Check DCs


John Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy blue pantaloons and a black scarf. He keeps his long white hair kept up in a rat tail. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and money/treasure

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

John Koehlanna, Male Half-Elf Adept 4
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 44000 sp.


Social Check DCs


Medrash Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears grey leather gloves, a grey jacket, and tight pants. He has done his best to style his blue crest to look like a famous performer. His eyes, though not visible through his cowl, are gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Medrash took refuge in the large cave and found the beat up flail and armor he uses now. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Medrash never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: In love, Mentor, Nature, Religious. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Medrash Skaarzborroosh, Male Dragonborn Warlock 2
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1900 sp.


Social Check DCs


Tod Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His red hair is matted, messy, and big. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. Tod abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Professionalism, Fighting. Flaws: Ugly, Shy. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Tod Elderberry, Male Halfling Druid 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Athletics +3, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His job bores him to no end. He has decided to make it more interesting.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Half-Elf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Gennal Hildenman, Male Half-Elf Barbarian 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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