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Dworic Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown armored body suit, with a simple tan line shooting up and back down. He is an epitome of beauty. His silver hair is lengthy. His eyes are likewise amber. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Pronounces O like U

Attributes [hide]

Dworic Bloodkith, Male Dwarf Expert 9
Medium (4'2") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4

Possessions: Golden pearl (100 gp).


Social Check DCs


Harvest Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is white and very short. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Harvest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Enemies, Poor. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Harvest Mist, Male Tabaxi Ranger 10
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +8, Medicine +5
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1300 gp. Obsidian (12 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Beauty, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise red. His teeth are white and perfect.

Personality: Merihim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merihim took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Bonds: Attractive, Poor, Nature. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Merihim Beauty, Male Tiefling Adept 11
Medium (5'9") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)18 (+4) 15 (+2)14 (+2)
Skills History +8, Survival +6
Senses Passive Perception 12
Languages Common, Aquan, Orc, Abyssal, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 2900 gp. Aquamarine (400 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a hammer on his belt. He has a penchant for wearing a ring with an oversized topaz on his right hand. His brown fur is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Silent was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Rich, Mentor. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Silent Of Passion, Male Tabaxi Adept 8
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +7, Performance +6
Senses Passive Perception 12
Languages Common, Giant, Celestial, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 3000 sp. Brown-green garnet (130 gp).


Social Check DCs


Spear Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His white fur is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out west to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Antagonistic, Secretive. Bonds: Criminal record, Family, Adventurer. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Spear Thundercloud, Male Tabaxi Fighter 5
Medium (5'0") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp. Blue quartz (6 gp). Sard (70 gp). Tourmaline (110 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs

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