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NPC Generator

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Advanced [show]


Baradad Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his green crest down. He has several tiny emerald earrings on each ear.

Personality: Calm and collected, he is a well trained Detective. A true patriot, Baradad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich northern family. Baradad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Detective and occasionally as a mercenary.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Adventurer, Rich, Job, Military. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Baradad Ghaallixirn, Male Dragonborn Fighter 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Aldous Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is cut close to his head. He has several tiny opal earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Stableman business at a young age. A freak accident while working with his Farmer mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Aldous Ansley, Male Human Adept 10
Medium (6'4") Human, Neutral Evil (CR 10)
Armor Class 12
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1000 gp. Blue star sapphire (800 gp). Blue quartz (11 gp). Deep blue spinel (600 gp). Red garnet (150 gp). Rose (20 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean white cloak covering his clean studded leather and is in decent physical shape. His red hair is lengthy and is close to two feet long. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Veit lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Disciplined, Impeccable. Bonds: Adventurer, Family, Job. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Veit Daraln, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 90 gp. Amethyst (150 gp). Freshwater pearl (9 gp). 1 Darkwood Buckler.


Social Check DCs


Aldous Hale, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the north. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Pacifist, Philantrophist, Gifted. Flaws: Ugly, Insane. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Aldous Hale, Male Human Adept 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Akmen Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. His silver eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Akmen was raised in a hard working conservative environment. Akmen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Akmen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Bonds: Poor, Adventurer, Job, Criminal record. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Akmen Cacophony, Male Tiefling Sorcerer 5
Medium (6'2") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)18 (+4) 16 (+3)18 (+4)
Skills Deception +7, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Giant, Ignan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 2000 sp.


Social Check DCs

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