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NPC Generator

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Advanced [show]


Anverth Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. His brown hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Spy for hire.

Motivation: An old rival family wants him found; and to be a dyer again

Flaws: Fearful, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Anverth Waggletop, Male Gnome Cleric 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Silver pearl (120 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Fenriz Dread, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears a black Stetson hat and black clothes. His dark red hair is singed and shortened. He has black eyes and a black hat with a red feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: He got into the Miller business at a young age. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Professionalism, Logical, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Fenriz Dread, Male Tiefling Bard 9
Medium (6'2") Tiefling, Neutral Good (CR 9)
Armor Class 13
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 40 pp.


Social Check DCs


Borun Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise brown. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Borun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Cynical, Fearful. Bonds: Attractive, Religious. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Borun Hilltopple, Male Halfling Wizard 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 12 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 12 (+1)12 (+1)
Skills History +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Goblin, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 600 gp.


Social Check DCs


Adrik Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a pastel coat with tan slacks, and sports empty pouches on his belt. His hair is blonde and curly. This brown eyed westerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Adrik would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Adrik was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Dwarven compassion; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Job, Military, Poor, Adventurer. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Adrik Helcral, Male Dwarf Warrior 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Eye agate (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Sark Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His feathered hat is riddled with cuts and holes. He has brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Fisher, Sark learned a great deal about his mother's area of expertise. He has had some formal writing training, and achieved minor success. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sark Bristol, Male Half-Orc Adept 7
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp. Carnelian (60 gp). Violet garnet (900 gp). Malachite (14 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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