Simon Law, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black deerstalker hat and black clothes. His red hair is long and unkept. His eyes, though not visible through his cowl, are green.
Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Nature, Adventurer. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 180 gp.
Trail Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes, and carries scimitars. His beige fur is still thick. His yellow eyes peer out from beneath his Stetson pastel hat.
Personality: He dislikes all the random violence that takes place in the west. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Fighting, Pacifist, Joker. Bonds: Nature, Immigrant, Family. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Fire opal (500 gp). Malachite (7 gp). Deep green spinel (40 gp). Violet garnet (200 gp). Black star sapphire (500 gp).
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A powerful wizard made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's in love; and wants a kiss
Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Military, Mentor. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 60000 cp. Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). A delicate silver chain set with a tourmaline (30 gp). A miniature golden chest with tiny emeralds lining the top (130 gp).
Alberich Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this western man wears a faded coat and loose pants complete with deerstalker hat. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A powerful wizard made him what he is. Alberich was born on a far western forest where he grew up under the tutelage of his father, an expert Dilettante. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Bonds: Attractive, Mentor, Immigrant. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Gimurt Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has the majority of his body covered in plate. His moppish auburn hair is in a traditional bowl cut. His eyes are brown and catlike.
Personality: Gimurt wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a brigands raid, leaving Gimurt alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gimurt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He wants revenge against brigands; and his religion dominates his actions
Ideals: Disciplined. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 75 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 600 gp. Bloodstone (30 gp). Banded agate (6 gp). White opal (1500 gp). Azurite (6 gp). 1 Minor magic item.
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