Rurik Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean tan cloak covering his clean studded leather. His red hair is singed and shortened. His eyes are violet and beady.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Rurik grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp. Rock crystal (20 gp). Red-brown spinel (40 gp). Chrysoprase (20 gp).
Vondal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He prefers to wear flannel. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Navigator, who enjoyed hunting, Vondal was taken on many hunting expeditions. Vondal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Optimist. Flaws: Insomniac. Bonds: Guardian, Nature, Family. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 120 gp. Red spinel (100 gp). Obsidian (7 gp). 1 Silk rope.
Dorn Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. His blonde hair is heavily combed to the left. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Immigrant, In love. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Artisan’s tools.
Salasar Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a black cloak and cross-gartered green stockings. His brass crest is greasy and uncared for. He has gleaming, smiling gold eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with music.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Shedinn Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His crest is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.
History: Shedinn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Shedinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Shedinn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shedinn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shedinn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 8000 cp. White pearl (110 gp). Banded agate (15 gp).
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