Norman Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple black robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His chestnut hair is heavily combed to the right. He has gleaming, smiling brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is a Jackalwere in disguise. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.
Motivation: Regain custody of his daughter.
Bonds: Job, Family, Adventurer, Immigrant. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp.
Qualen Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears professional attire, and a wedding ring on his right hand. His blonde hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Qualen studied abroad. After coming to the age of reason, Qualen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Qualen never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, In love. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Dimble Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Dimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Flaws: Fearful, Antagonistic. Bonds: Criminal record, Adventurer, Mentor. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 34000 sp. 1 Minor magic item.
Delg Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is obsessed with a lost civilization.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Hoshgrish Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large white jacket. He has a small bristly mustache and wavy auburn hair. This blue eyed southerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 12 years.
Motivation: Retire the richest man in the south; and to settle down with his crush
Ideals: Entrepeneur. Flaws: Disease. Bonds: Has a crush, Adventurer, Religious, Job. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!