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NPC Generator

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Advanced [show]


Adam Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. His skin is fair and his fingers are delicate and long. His long white hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Adam was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now travels the world, in search of power and loot.

Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion

Flaws: Hedonist. Bonds: Attractive, Family, Adventurer, Guardian. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Hastings, Male Human Adept 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp.


Social Check DCs


Flame In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He has wavy gray fur. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is a Yochlol in disguise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Adventurer, Religious. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Flame In Shadow, Male Tabaxi Warrior 5
Medium (5'6") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Athletics +5, Stealth +7
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Sylvan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +7

Possessions: 2000 sp. 1 Chain shirt. 1 Banded mail. 1 Masterwork Light steel shield.


Social Check DCs


Tarak Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Tarak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tarak took refuge in the ruined castle and found the beat up lance and armor he uses now. He struck the Healer job and began his own company from there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a server again

Bonds: Attractive, Criminal record, Family, Nature, Job, Debt. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Tarak Westbrook, Male Half-Orc Ranger 7
Medium (5'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 14 (+2)7 (-2)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item.


Social Check DCs


Fallond Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a faded coat and loose pants complete with small hat. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are brown.

Personality: A skeptical and narcissistic man, Fallond's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fallond is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Justice, Fighting. Bonds: Rich. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Fallond Steelfist, Male Dwarf Aristocrat 8
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4

Possessions: 2000 sp. Lapis lazuli (11 gp). Rock crystal (80 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear yellow pants and tee shirts. His black hair is lengthy. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Bowyer, Rangrim learned a great deal about his mother's area of expertise. Rangrim was born on a far southern desert where he grew up under the tutelage of his mother, an expert Bowyer. He struck the Bowyer job and began his own company from there.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Bonds: Job, Immigrant, Military. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Rangrim Fireforge, Male Dwarf Bard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs

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