Beloril Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly flails and rapiers. His moppish black hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Beloril took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.
Motivation: He loathes his own lifestyle; and his religion dominates his actions
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Criminal record, Religious. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Fargrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He wears his red hair up. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fargrim's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Everburning torch.
Gerbo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of shortbows on his belt, each one with a emerald on the hilt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are green.
Personality: Calm and collected, he is a well trained Priest. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Priest for hire.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Halfling, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 45000 sp. Chrysoberyl (110 gp). Rose (20 gp). Onyx (20 gp). Alexandrite (1000 gp). 1 Minor magic item.
Hunter Vance, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by beers. His hair is long and blonde with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: Born in the east to a Shepherd, Hunter learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Shepherd for hire.
Motivation: Many gnolls want him driven away; and further expansion of business
Flaws: Ugly, Shy. Bonds: Job, Rich, Enemies. Occupation: Shepherd
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Red garnet (60 gp).
Quarethon Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has dyed his greying green crest a little too much giving a sharp green color. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job
Ideals: Philantrophist, Impeccable. Bonds: Rich, Job, Has a crush. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Alexandrite (1100 gp). Sardonyx (80 gp). Fire opal (900 gp).
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