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Left-Handed On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black cloak and cross-gartered green stockings. He has styled his cinnamon fur well, parting it to the right. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: The child of a Courier, who enjoyed hunting, Left-Handed was taken on many hunting expeditions. He was an apprentice working in his father's forge. He has achieved small success as a Seamstress.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and further expansion of business

Flaws: Ugly, Shy. Bonds: Nature, Job, Enemies. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Left-Handed On the Water, Male Tabaxi Wizard 5
Medium (5'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Nature +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Darby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor, Military. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Wymar Darby, Male Human Cleric 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. Red garnet (130 gp).


Social Check DCs


Gildmak Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Gildmak Goldfound, Male Halfling Aristocrat 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Merihim Doom, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Artistic. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Merihim Doom, Male Tiefling Expert 7
Medium (5'2") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Hematite (13 gp). Coral (70 gp). Tiger eye turquoise (13 gp). Amethyst (70 gp).


Social Check DCs


Miles Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a black scarf. He wears his chestnut hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Locksmith, Miles learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Joker. Bonds: Adventurer, Job, Nature. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Miles Adler, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 10000 cp. 1 Full Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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