Windy Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his long brown fur kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a Weaver, his father struggled to pay the bills. When Windy reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Emotional. Bonds: Attractive, Poor, Military. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 8000 sp. 1 Minor magic item.
Adrik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears yellow leather gloves, a yellow jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His auburn hair is still thick. His eyes are green and catlike.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Adrik hails from a village terrorized by dire rats. He worked as a nervous Mercenary and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: To share knowledge with the world; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Logical. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bathin Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He has wavy silver hair. He has a tattooed face.
Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Extrovert. Bonds: Immigrant, Slave. Occupation: Stylist
Voice: Posh accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 46000 sp. 1 Masterwork studded leather. 1 Breastplate.
Azaki Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His auburn hair is smooth and relatively long. His eyes, though not visible through his cowl, are blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.
History: Azaki was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting, Artistic. Flaws: Disease, Shy. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 55 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 100 pp. Gold dragon comb with red garnet eye (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Black velvet mask with numerous citrines (140 gp). Carved bone or ivory statuette (100 gp). 1 Minor magic item. 1 Minor magic item.
Raam Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is violet, and he wears a heavy yellow leather apron most of the time. He is portly but not overly obese. His silver hair is knotted and matted. His white eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raam took refuge in the large cave and found the beat up sword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Professionalism, Joker. Flaws: Disease. Bonds: Nature, Family. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

