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NPC Generator

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Advanced [show]


Lance Thackeray, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He usually wears his violet robe and has his crossbow always slung over his shoulder. He is an epitome of beauty. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a white middle class family as the only child. He has had some formal dancing training, and achieved minor success. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Lance Thackeray, Male Human Rogue 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Hunter Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his tan robe and has his rapier always slung over his shoulder. His red hair and beard is wavy and long. His eyes are likewise amber. His teeth are white and perfect.

Personality: Eccentric and domineering, Hunter will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Tanner

Voice: American accent

Attributes [hide]

Hunter Ray, Male Half-Elf Adept 1
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp. Amethyst (150 gp). 1 Simple lock.


Social Check DCs


Bertram Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. With a patchy black beard and wild black hair. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Bertram Copperkettle, Male Halfling Cleric 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gargax Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this southern man is renowned for his bright violet suits and hats. He keeps his bronze crest in a pixie cut. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: Gargax was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Gargax Skaarzborroosh, Male Dragonborn Ranger 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 76 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 700 gp. Sard (50 gp). Tourmaline (100 gp). Moss agate (6 gp). Banded agate (6 gp). Chrysoprase (50 gp). Carnelian (50 gp). Jet (100 gp).


Social Check DCs


Beiro Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His fierce violet eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Nature. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Beiro Sylvaranth, Male Elf Monk 9
Medium (4'9") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Insight +4, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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