Thomas Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green armored body suit, with a simple white line shooting up and back down. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: Many giants want him driven away.
Flaws: Antagonistic. Bonds: Attractive, Enemies, In love. Occupation: Fisher
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 42 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4
Possessions: 80 pp.
Charles Kimberley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear brown clothing when he does not wear armor and is in decent physical shape. He has a small bristly mustache and wavy white hair. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Charles was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Stableman.
Motivation: Wants a kiss; and to settle down with his crush
Flaws: Shy, Hedonist. Bonds: Job, Military, Has a crush. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 600 gp.
Mehen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He is dressed in an above average manner, and his gloved hand is found clutching a whip. His red crest, when down, is lengthy. This gold eyed easterner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.
History: He was born at the edge of vast island. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Gennal Liadon, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and catlike.
Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Flaws: Shy. Bonds: Religious, Adventurer, Enemies. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Ernest Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His brown hair is knotted and matted. His eyes are a pleasant blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.
History: Ernest was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Logical, Impeccable. Bonds: Family, Job. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. Violet garnet (800 gp). Blue sapphire (1400 gp). Lapis lazuli (11 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
