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Advanced [show]


Dynamic Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely blue suit with brown socks and a vest with buckled shoes. His fur is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Dynamic took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Addict, Disease. Bonds: Rich. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Dynamic Timber, Male Tabaxi Expert 5
Medium (5'2") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 700 gp. Red garnet (120 gp). Hematite (12 gp). Azurite (12 gp). Zircon (30 gp).


Social Check DCs


Nalral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern man, he is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Nalral was born with his mother's beautiful face. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Nalral Eversharp, Male Dwarf Cleric 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 78 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 400 pp. Brown-green garnet (50 gp). Pink pearl (50 gp). Coral (50 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Hubert Clinton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His hair is long and auburn with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Marshal business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and to settle down with his crush

Ideals: Optimist. Bonds: Attractive, Job, Has a crush. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Hubert Clinton, Male Human Monk 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. 3 Alchemist’s fire.


Social Check DCs


Three Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man typically wears tan cloth garments or leather armor. His clothes are grease stained in places. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His green eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a Glassblower, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.

Motivation: To settle down with his crush; and he's in love

Ideals: Philantrophist. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Three Running, Male Tabaxi Fighter 4
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 15 (+2)15 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Az-Adar Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left hand appears badly burned and disfigured. His blonde hair is thinning but still full. His ears are large.

Personality: He has always had a great fascination with Half-Orc culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and a strong sense of loyalty to half-orc people

Ideals: Opinionated. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Az-Adar Mitchell, Male Half-Orc Sorcerer 13
Medium (6'9") Half-Orc, Chaotic Good (CR 13)
Armor Class 11
Hit Points 42 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
22 (+6)12 (+1) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Ignan
Attacks Melee +10 / 4d4+6, Ranged +5 / 4d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1000 gp. Solid gold idol (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Solid gold idol (800 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1200 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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