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NPC Generator

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Advanced [show]


Veit Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is white and curly. His eyes are likewise hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the west. Cursed with lycanthropy at a very young age, Veit has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Optimist, Justice. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Veit Bofdann, Male Dwarf Expert 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 17 (+3)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Baern Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His red hair is smooth and relatively long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Gifted. Flaws: Addict, Antagonistic, PTSD. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Baern Ironfist, Male Dwarf Druid 7
Medium (4'5") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 67 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 20 (+5)15 (+2) 16 (+3)9 (-1)
Skills Persuasion +2, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 300 gp. Bloodstone (60 gp). Black pearl (1500 gp). Black opal (700 gp). Star rose quartz (60 gp).


Social Check DCs


Ralf Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly, Selfish. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Ralf Dukakis, Male Half-Elf Commoner 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Black pearl (1200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His white hair is cut short. His blue eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Locksmith, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Disease, Antagonistic. Bonds: Adventurer, Poor, Immigrant. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

William Blackwood, Male Human Expert 6
Medium (5'0") Human, True Neutral (CR 6)
Armor Class 14
Hit Points 47 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)15 (+2) 8 (-1)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Edin Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His hair is long and white with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are blue and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Ur-Edin studied abroad. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Dyer and was forced into it by his family.

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Ur-Edin Branson, Male Half-Orc Expert 1
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Ignan, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 100 sp.


Social Check DCs

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