Mhurren Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Insane, Shy, Fearful. Bonds: Attractive, Military. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Moss agate (7 gp). Smoky quartz (60 gp). Jade (160 gp). Onyx (60 gp). 1 Masterwork Common Melee.
Norman Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a green tunic with grey highlights, and long black pants that bunch up around his shoes. His long white hair reaches down to his waist. His gray eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: Norman was born in the north. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and regain custody of his son
Ideals: Artistic, Persistence. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnoll, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 gp. Obsidian (11 gp). Eye agate (11 gp).
Elegant In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He has moderate length yellow fur. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Ruler. He would rather hide behind his crafts than deal with other people.
History: He got into the Ruler business at a young age. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 4000 sp.
Baradad Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blue crest is drawn into a tight pony tail with a dagger scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.
History: Baradad lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Mayor father left him crippled. After a long history of fighting, Baradad and his spouse have recently divorced.
Motivation: Money/treasure; and find a way to reverse the transformation of his sister
Flaws: Antagonistic, Fearful, Disease. Bonds: Rich, Family. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 41000 sp.
Tharivol Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white coat over a black low-cut shirt, and a Stetson hat upon his head. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Layabout in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Job, Criminal record, Religious. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 11)
Armor Class 11
Hit Points 59 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Goblin
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: 220 pp.
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Their contribution stands as a beacon of hope for all adventurers!