Karg Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting pastel shirt and pants. His chestnut hair is knotted and matted. He has several tiny emerald earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Fortune-teller profession.
History: He got into the Cook business at a young age. A gifted student he started as a Fortune-teller, but he got bored and became a Cook. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and retire the richest man in the north
Ideals: Joker, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Cook
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 75 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
Possessions: 3000 gp. Silver pearl (50 gp). Sard (70 gp). Deep blue spinel (200 gp). Moss agate (6 gp). Emerald (1600 gp). Sard (70 gp). Rock crystal (70 gp). Hematite (6 gp).
Kellen Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His eyes are brown and catlike.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Map Maker again; and money/treasure
Flaws: Disease, Shy. Bonds: Attractive, Rich, Job. Occupation: Bricklayer
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 19 (+4) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Windy Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He is physically well-built. He wears his yellow fur up. His copper eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Windy took refuge in the ruined castle and found the beat up sai and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Mentor, Nature, Criminal record. Occupation: Miner
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 59 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: Iolite (30 gp). Banded agate (12 gp). Fiery yellow corundum (1000 gp). Smoky quartz (30 gp). Aquamarine (1500 gp). Red-brown spinel (60 gp). Rhodochrosite (12 gp). Smoky quartz (30 gp).
Ghesh Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a broad hat to hide his balding. His red eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.
History: Ghesh was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 80 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 22000 sp. Silver chalice with lapis lazuli gems (110 gp). Large well-done wool tapestry (600 gp). A small bag of saffron. (70 gp). Jeweled anklet (3000 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.
Hugh Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His green eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Barber profession.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. In the meantime he has taken over work as a Hunter and occasionally as a mercenary.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a strong sense of loyalty to half-elven people
Flaws: Racist. Bonds: Job, Military, Adventurer. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Fire opal (700 gp).
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