Thamior Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. He has a long golden beard with little hanging trinkets. His amber unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. Cursed with vampirism at a very young age, Thamior has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive, Rich. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 100 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 3000 gp. Alexandrite (1000 gp). Citrine (20 gp). Black pearl (1000 gp). Rose (20 gp). Black pearl (1000 gp). Star rose quartz (20 gp). White pearl (50 gp). Deep blue spinel (1000 gp). White opal (500 gp). Alexandrite (1000 gp). Blue star sapphire (500 gp). Coral (50 gp). Fire opal (500 gp). Zircon (20 gp). 1 Medium magic item.
Nalral Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved
Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Marbas Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His purple hair is smooth and relatively long. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Miner, who enjoyed hunting, Marbas was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Hedonist, Fearful. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 200 sp. Tiger eye turquoise (7 gp).
Andram Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in green turtlenecks beneath a grey coat with tan slacks. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Andram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Andram was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Ugly, Insane, Impulsive. Bonds: Family. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 14)
Armor Class 11
Hit Points 61 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Ignan, Terran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 700 pp. Golden circlet with four aquamarines (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). 1 Medium magic item.
Stannor Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he likes to wear white tank tops with black pants. He has moderate length white hair. His eyes are amber and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.
History: Stannor hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Many orcs want him driven away.
Ideals: Joker, Gifted. Bonds: Enemies, Adventurer. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Celestial, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Large well-done wool tapestry (100 gp). Old masterpiece painting (400 gp). Old masterpiece painting (400 gp). 1 Masterwork Common Melee.
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