Uthemar Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large red tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Merchant profession.
History: He got into the Butcher business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp. Star rose quartz (20 gp). Sard (20 gp). 1 Darkwood Buckler. 1 Half-Plate.
Dustin Fulton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.
History: He was raised in a forest tribe. Cursed with a spirit at a very young age, Dustin has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Selfish, Disease. Bonds: Poor, Religious, Nature. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 900 gp. Red spinel (160 gp). Rock crystal (20 gp). Amber (160 gp). Eye agate (8 gp). Malachite (8 gp). Coral (160 gp). Star rose quartz (20 gp). Blue star sapphire (1600 gp). Blue quartz (8 gp). Black pearl (1000 gp).
Pelaios Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His dark red hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are silver.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelaios fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom
Ideals: Optimist, Artistic, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Goblin, Auran
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 50 pp. Blue quartz (4 gp). Deep blue spinel (1600 gp). Jet (50 gp). Blue star sapphire (700 gp). Hematite (4 gp). Azurite (4 gp).
Beast Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket, and carries kukris. His fur, while still mostly beige, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Artistic. Flaws: Antagonistic, Mundane. Bonds: Mentor, Nature. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: Just what you see.
Bidreked Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his red crest. His red eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Seamstress, but he was a colossal failure. He has worked as a Tanner like his mother before him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Athletic, Artistic. Bonds: Rich, Attractive, Job. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 49 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Rhodochrosite (6 gp). Jet (90 gp). Alexandrite (300 gp). Rose (60 gp). Smoky quartz (60 gp). Sard (60 gp). Freshwater pearl (6 gp). Blue quartz (6 gp). Golden yellow topaz (300 gp). Silver pearl (90 gp). Jade (90 gp). Lapis lazuli (6 gp). Red-brown spinel (90 gp). Jasper (60 gp). Red spinel (90 gp). Black pearl (300 gp). Deep green spinel (90 gp). Golden pearl (90 gp). Aquamarine (300 gp). Jasper (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
