Barendd Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man is well dressed, but even with his fine clothing he looks run-down. His silver hair is long and unkept. He has a dull look in his amber eyes.
Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.
History: The child of northern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.
Motivation: To get a good night's sleep; and he is greedy
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Rich. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Paggen Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears silk and lounges about seductively. His hair is long and silver with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His eyes are hazel.
Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Paggen was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Family, Immigrant. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Wymar Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His skin is fair and his fingers are delicate and long. His black hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 100 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 600 gp. Bloodstone (80 gp). Fire opal (1500 gp). Peridot (80 gp). Freshwater pearl (5 gp). Sardonyx (80 gp). Star ruby (1500 gp). Lapis lazuli (5 gp).
Dûsh England, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright auburn hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He takes great joy in being the best Crown-heir in town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His divine abilities were realized during a raid on his village. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Bonds: Attractive, Job, Slave. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 17)
Armor Class 10
Hit Points 119 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Infernal
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
Possessions: 11000 gp. Carnelian (30 gp). Black opal (1100 gp). Carnelian (30 gp). Jade (110 gp). Chalcedony (30 gp). White pearl (110 gp). Black pearl (1300 gp). Aquamarine (1300 gp). Carnelian (30 gp). Blue quartz (6 gp). Deep blue spinel (1300 gp). Rock crystal (30 gp). Star ruby (1100 gp). Emerald (1100 gp). Malachite (6 gp). Blue sapphire (1100 gp). Violet garnet (1300 gp). White opal (1100 gp). Moss agate (6 gp). White opal (1100 gp). Black star sapphire (1100 gp).
Flask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with pastel lining and desert motifs and is in decent physical shape. His orange fur is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Flask grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist. Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 82 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
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