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Advanced [show]


Veit Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. A true patriot, Veit would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. In his 17th year, his parents were killed by a orcs raid, leaving Veit alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Shy. Bonds: Rich, Military, Enemies, Religious. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Veit Hammerstone, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 320 gp.


Social Check DCs


Vondal Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is knotted and matted. His hazel eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Servant in town.

History: Vondal was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Tanner again.

Ideals: Athletic. Flaws: Insane. Bonds: Job, Attractive, Has a crush. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Vondal Trueanvil, Male Dwarf Wizard 4
Medium (4'5") Dwarf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 600 gp. Blue sapphire (600 gp). 1 Simple lock. 1 Good lock. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs


Marbas Madness, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'3" southern man, he dresses like a well dressed Sage does. His hair, while still mostly dark red, has prominent grey streaks. His white eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Marbas's first love is himself. His second love is also himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Marbas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He became a Sage soon after.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Ideals: Impeccable, Fighting. Flaws: Racist. Bonds: Job, Poor. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Marbas Madness, Male Tiefling Warlock 4
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 11 (+0)14 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 100 gp.


Social Check DCs


Gerald Clifton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears tight fighting clothing, which leaves very little to the imagination. His white hair is braided into rings. His thin eyebrows rest above his beady violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Animal Trainer, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a animal trainer again

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Clifton, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Bullseye lantern.


Social Check DCs


Orryn Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his monstrous two handed axe. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: Born to a pair of adventurers, Orryn grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Orryn Albaratie, Male Gnome Cleric 6
Small (3'3") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Deception +6, History +6
Senses Passive Perception 10
Languages Common, Gnome, Auran, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp.


Social Check DCs

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