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NPC Generator

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Advanced [show]


Dondon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His head has been shaved. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Dondon grew up listening to his mother's many stories. Dondon was born on a far northern forest where he grew up under the tutelage of his mother, an expert Crown-heir. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Ugly, Emotional, Shy. Bonds: Adventurer, Immigrant. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Dondon Deephollow, Male Halfling Warlock 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 16 (+3)17 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Giant, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 80 gp.


Social Check DCs


Simon Wheatley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in pastel turtlenecks beneath a black coat with blue slacks. His white hair is cut short. His violet eyes peer out from beneath his Stetson pastel hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.

History: Born to a Knight, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Justice. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Simon Wheatley, Male Human Monk 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Spring In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a grey scarf. He keeps his brown fur in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Spring was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Has a crush, Enemies. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Spring In Shadow, Male Tabaxi Ranger 4
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 14 (+2)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Medrash Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He wears a feathered hat to cover his moderate length copper crest. His gold eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Ideals: Artistic. Bonds: Rich, Religious, Mentor, Adventurer, In love. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Medrash Shestendeliath, Male Dragonborn Cleric 13
Medium (6'5") Dragonborn, Lawful Evil (CR 13)
Armor Class 11
Hit Points 93 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Medicine +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 1000 gp. Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold cup set with emeralds (4000 gp). Fire opal pendant on a fine gold chain (1700 gp). Cloth of gold vestments (30 gp). Black velvet mask with numerous citrines (30 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurk Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the right. His violet eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Fearful. Bonds: Guardian, Religious, Mentor. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Yurk Dryden, Male Half-Orc Adept 4
Medium (6'4") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 17 (+3)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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