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Solomon Bradford, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. He has done his best to style his auburn hair to look like a famous performer. He has brown eyes.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: Many gnolls want him driven away; and to share knowledge with the world

Ideals: Opinionated, Logical, Gifted. Flaws: Insane. Bonds: Enemies. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Solomon Bradford, Male Human Adept 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 70 gp.


Social Check DCs


Don Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. His black hair is still thick. His violet eyes peer out from beneath his feathered tan hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Don lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Fletcher and found it very stressful. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He is content; and wants to raise his children well

Flaws: Antagonistic, Mundane. Bonds: Religious, Family, Job. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Don Aloro, Male Half-Elf Aristocrat 3
Medium (5'5") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Nalral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He prefers to wear black pants and tee shirts. He has a hunchback. His chestnut hair is kept up in a ponytail inside a small hat. His eyes are amber and catlike.

Personality: Overbrimming with self-confidence, Nalral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He always tries to repair and not replace. It was this mentality that drove him into the Server business.

History: He was born in the south. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Server

Voice: Russian accent

Attributes [hide]

Nalral Hammerstone, Male Dwarf Warlock 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Zedaar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. His silver crest is singed and shortened. He wears a mask on his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Zedaar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Zedaar Argenthrixus, Male Dragonborn Sorcerer 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rûkdûg Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Slave, Job. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Rûkdûg Barney, Male Half-Orc Druid 1
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs

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