Frouse Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a red coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His black hair is matted, messy, and big. His eyes are a pleasant blue.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1500 sp. Coral (110 gp). Deep green spinel (110 gp).
Qualen Beren, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy brown hair. His brown eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Dyer, who enjoyed hunting, Qualen was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Justice. Flaws: Antagonistic, Ugly. Bonds: Nature, Family. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp. Tourmaline (70 gp).
Tomi Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a grey and blue robe with the hood down. He keeps his long chestnut hair kept up in a rat tail. His skin is flawless and his blue eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Halfling conditions. Recently he has begun working with bootleggers and crooks.
Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day
Flaws: Impulsive, Racist. Bonds: Attractive, Criminal record, Religious. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 pp.
Left-Handed Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears baggy grey pantaloons and a pastel scarf. His black fur is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive, Racist. Bonds: Nature, Rich. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Red-brown spinel (160 gp).
Barendd Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears a faded coat and loose pants complete with small hat. His red hair is unkempt and raggedy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south his family was never financially stable. When Barendd reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Poor, Adventurer, Military, Family. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 370 gp.
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