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NPC Generator

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Advanced [show]


Faran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. With a patchy brown beard and wild brown hair. He has gleaming, smiling amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Faran Brightmoon, Male Halfling Wizard 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 9 (-1)14 (+2) 15 (+2)8 (-1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Nimble Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'5" northern man, he usually wears his violet robe and has his sword always slung over his shoulder. He wears his black fur up. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Immigrant. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Nimble Wing, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs


Fax Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple red line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has moderate length copper crest. His skin is flawless and his gold eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Fax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Fax was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fax's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Fax Nemmonis, Male Dragonborn Commoner 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 70 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 20 (+5)17 (+3) 18 (+4)10 (+0)
Skills Perception +7, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Draconic, Infernal, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. Deep green spinel (40 gp). Bloodstone (40 gp). Obsidian (9 gp). Black star sapphire (800 gp). Jasper (40 gp). Blue star sapphire (800 gp).


Social Check DCs


Nicholas Beitz, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large white jacket. His chestnut hair is kept up in a ponytail inside a broad hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and wants to work out more often

Ideals: Philantrophist, Athletic. Flaws: Addict. Bonds: Adventurer, Immigrant, Rich. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Nicholas Beitz, Male Human Rogue 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 40 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Medicine +5, Stealth +6
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3100 gp. Red spinel (140 gp). Freshwater pearl (8 gp). Emerald (1400 gp). Iolite (30 gp). Citrine (30 gp). Alexandrite (700 gp). Emerald (1400 gp).


Social Check DCs


Kyle Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his auburn hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful slaver made him what he is. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Insomniac. Bonds: Job, Mentor, Enemies, Family. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Kyle Stansfield, Male Human Cleric 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)16 (+3) 17 (+3)13 (+1)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 600 sp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs

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