Shadow Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His fur is beige and curly. He wears round tiny glasses practically rammed into his face.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of dire rats once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: Marry his sister to traveling adventurers; and many dire rats want him driven away
Flaws: Racist. Bonds: Enemies, Military, Job, Family. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Calcitro Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He has a moderate pudge and is not very fit. He has shaved his head bald. He has several tiny jet earrings on each ear.
Personality: This man loves singing and to teach people singing more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich southern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Attractive, Immigrant. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item.
Adrik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His auburn hair is kept up in a ponytail inside a broad hat. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Adrik was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Ignan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Emerald Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His beige fur is smooth and relatively long. His copper eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Emerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Emerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and doesn't want to be a ploughman and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Family. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 74 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
Possessions: 800 gp.
Chem Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a yellow suit. He is portly but not overly obese. His white hair is lengthy. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.
History: He was raised in a desert tribe. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!