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Advanced [show]


Kildrak Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are a pleasant violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Kildrak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: He is content.

Ideals: Fighting. Flaws: Sensitive, Hedonist, Mundane. Bonds: Attractive. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Kildrak Torunn, Male Dwarf Rogue 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 47 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 20 (+5)14 (+2) 8 (-1)9 (-1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Vondal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a lance on his belt. He wears a colorful flower in his auburn hair. This green eyed southerner is not easily forgotten.

Personality: Vondal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Artistic, Impeccable. Bonds: Attractive, Rich. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Vondal Brawnanvil, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 80 gp.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gray fur is greasy and uncared for. He has a tattooed face.

Personality: Pelt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He takes great joy in being the best Bellfounder in town.

History: Pelt was born the youngest of three triplets. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Pelt On the Water, Male Tabaxi Expert 3
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)16 (+3) 11 (+0)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red garnet (100 gp). Bloodstone (20 gp). Rhodochrosite (6 gp). 1 Climber’s kit. 1 Silk rope. 1 Superior lock.


Social Check DCs


Thamior Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Thamior would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north to a Healer, Thamior learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thamior took refuge in the large cave and found the beat up falchion and armor he uses now. He then took over the family business and is one of the better Healer for hire.

Motivation: Expand his business.

Ideals: Optimist. Bonds: Attractive, Military, Job, Nature. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Thamior Blumenthal, Male Half-Elf Bard 15
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 69 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Medicine +4, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433

Possessions: 800 pp. Red garnet (110 gp). Hematite (15 gp). Azurite (15 gp). Star rose quartz (40 gp). Rock crystal (40 gp). Blue quartz (15 gp). Moonstone (40 gp). Violet garnet (1100 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He keeps his silver hair in a flapper bob. He has a dull look in his violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.

History: Efferil was born in the west. At a young age he loved to build and create. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Ugly, Insomniac, Fearful. Bonds: Rich. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Efferil Xistsrith, Male Elf Paladin 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 10 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Jet (40 gp). Star rose quartz (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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