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Advanced [show]


Quick Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor, and carries sais. His fur is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Quick's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Attractive, Guardian, Rich. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Quick Peak, Male Tabaxi Ranger 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)17 (+3) 19 (+4)19 (+4)
Skills History +7, Performance +8
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 160 pp. Brown-green garnet (130 gp). Eye agate (8 gp). Hematite (8 gp). Carnelian (30 gp). Amber (130 gp). Sardonyx (30 gp).


Social Check DCs


Amnon Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow costume with the symbols of the four houses of cards on his torso. His chestnut hair is knotted and matted. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Tanner. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Architect, his mother struggled to pay the bills. His childhood dream was to be a Architect, but he was a colossal failure. He has achieved small success as a Tanner.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Amnon Temerity, Male Tiefling Commoner 5
Medium (6'4") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Onyx (80 gp). Rich purple corundum (1300 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Donaar Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white crest is slicked back into a classic pompadour. His fierce red eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Donaar was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Religious, Attractive. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Donaar Mystan, Male Dragonborn Rogue 7
Medium (6'1") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 12 (+1)15 (+2)
Skills Arcana +7, Deception +5
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Celestial, Goblin
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 90000 cp. 1 Minor magic item.


Social Check DCs


Lewis Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. He wears a colorful flower in his blonde hair. His eyes are a pleasant violet.

Personality: Overbrimming with self-confidence, Lewis isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. During his travels, Lewis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lewis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lewis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Lewis Galanodel, Male Half-Elf Expert 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 19 (+4)18 (+4) 17 (+3)13 (+1)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Celestial, Draconic, Infernal, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gimurt Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Gimurt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gimurt was born in the east. At a young age he loved to build and create. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in falchion use. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well.

Ideals: Persistence, Fighting. Bonds: Adventurer, Family, Enemies. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gimurt Goldfinder, Male Dwarf Expert 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Bloodstone (30 gp). Moonstone (30 gp). White pearl (160 gp).


Social Check DCs

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