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NPC Generator

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Advanced [show]


Oskar Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. He has a long silver beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly, Forgetful. Bonds: Adventurer. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Oskar Silveraxe, Male Dwarf Aristocrat 4
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)9 (-1) 10 (+0)15 (+2)
Skills Athletics +6, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +2

Possessions: 7000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roondar Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large white jacket. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.

History: Roondar lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.

Motivation: He feels kind of lost in life; and regain custody of his daughter

Flaws: Ugly, Antagonistic, Depressed. Bonds: Family, Adventurer. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Roondar Ironhide, Male Gnome Druid 14
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 94 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Athletics +5, Persuasion +7
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1200 pp. Jasper (20 gp). Sardonyx (20 gp). Black star sapphire (1400 gp). White opal (1400 gp). Red spinel (120 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west to a Blacksmith, Carrie learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Blacksmith like his father before him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Military. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Carrie Qualanthri, Male Elf Druid 12
Medium (5'4") Elf, Neutral Good (CR 12)
Armor Class 14
Hit Points 58 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man wears a black cloak and cross-gartered yellow stockings, and sports empty pouches on his belt. He has auburn hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Aramil Caphaxath, Male Elf Commoner 7
Medium (5'5") Elf, Chaotic Good (CR 7)
Armor Class 14
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)12 (+1) 9 (-1)18 (+4)
Skills Deception +7, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1200 gp. Blue quartz (16 gp). White opal (1100 gp). White pearl (90 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs


Orryn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears bulky green painted plate armor. His whole body is exceptionally muscular. He has a long red beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He left for the west, certain he would find work there.

Motivation: He wants to get laid; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Gifted. Bonds: Immigrant, Mentor, Slave. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Orryn Oomtrowl, Male Gnome Warrior 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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