Roge Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a blue and pastel handkerchief worn on his right side. His white hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Roge hails from a village terrorized by orcs. He has had some formal singing training, and achieved minor success. He became a Interpreter soon after.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Job, Has a crush, Enemies. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 59 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 20000 cp. Silver-plated steel longsword with jet jewel in hilt (700 gp).
Ûshgol Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Fortune-teller uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.
History: Ûshgol was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He became a Fortune-teller soon after.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Job, Attractive, Adventurer. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 110 pp. Black pearl (1300 gp).
Ernest Hale, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He carries with him a set of monstrous two handed axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His eyes are gray and beady.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 1500 gp. Tiger eye turquoise (7 gp). Amethyst (120 gp). Blue quartz (7 gp). Chrysoberyl (120 gp). Eye agate (7 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Karg Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and black with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. Karg was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Poor, Religious. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 400 gp.
Bidreked Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears skinny pants and wears a tan and pastel robe with the hood down. He has wavy black crest. His eyes, though not visible through his cowl, are gold.
Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Mortician business at a young age. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Philantrophist. Flaws: Insane. Bonds: Job, Religious. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp. 1 Disguise kit. 1 Climber’s kit. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!