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NPC Generator

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Advanced [show]


John Cornish, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of daggers on his belt, each one with a jet on the hilt. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

John Cornish, Male Human Commoner 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Godfrey Walpole, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an entirely black suit with grey socks and a vest with buckled shoes, marred by chocolates. His long black hair reaches down to his waist. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. Godfrey was born on a far northern desert where he grew up under the tutelage of his father, an expert Animal Trainer. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and regain custody of his daughter

Flaws: Ugly, Shy. Bonds: Family, Rich, Immigrant. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Godfrey Walpole, Male Human Wizard 9
Medium (5'6") Human, Lawful Evil (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 800 gp. Chrysoberyl (50 gp). Iolite (40 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is bald on top and has large red tufts of hair around his ears. His thin eyebrows rest above his beady brown eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east, but his parents moved at a very young age to the south. Warryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found

Ideals: Passionate. Flaws: Ugly. Bonds: Slave, Immigrant, Nature. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Warryn Bafflestone, Male Gnome Druid 7
Small (3'4") Gnome, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +2, Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Gnoll, Elven
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A small bag of saffron. (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large brown jacket. He has shaved his head bald. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Arumawann was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Slave. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Arumawann Cobblelob, Male Gnome Rogue 8
Small (3'8") Gnome, Neutral Good (CR 8)
Armor Class 10
Hit Points 58 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 19 (+4)14 (+2) 13 (+1)8 (-1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Reynard Law, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a simple grey robe with brown stripes complete with hood. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.

Personality: He has always had a great fascination with Human culture. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was always a brilliant, if unscrupulous mind. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Logical. Flaws: Racist, Insane. Bonds: Attractive, Family. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Reynard Law, Male Human Cleric 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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