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NPC Generator

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Advanced [show]


Nithther Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Spy does. His crest is silver, silky, and of moderate length. His half smiles and red eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Spy. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Nithther was raised in a hard working conservative environment. Nithther abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Attractive, Adventurer. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Nithther Zzzxaaxthroth, Male Dragonborn Expert 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 11 (+0)18 (+4)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a slight overbite and is overall scrawny. His fur, while still mostly yellow, has prominent grey streaks. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Banker

Voice: American accent

Attributes [hide]

Art Of Ale, Male Tabaxi Ranger 5
Medium (5'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)15 (+2) 8 (-1)15 (+2)
Skills Stealth +7, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roge Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a trident on his belt. He is portly but not overly obese. His hair is red and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a xeno-phobe, disliking non-Halflings.

History: The child of a Servant, who enjoyed hunting, Roge was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roge took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Attractive, Nature. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Roge Nimblefingers, Male Halfling Cleric 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 8000 cp.


Social Check DCs


Umpen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Mundane, Shy. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Umpen Raulnor, Male Gnome Bard 11
Small (3'8") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 44 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills Athletics +5, Performance +7
Senses Passive Perception 10
Languages Common, Gnome, Terran, Dwarven, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 2100 gp. Jade (110 gp). Chalcedony (40 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Freshwater pearl (15 gp). Aquamarine (1500 gp). Rose (40 gp). Fire opal (400 gp). Zircon (40 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He typically wears grey cloth garments or leather armor. He has a hunchback. He has a long black beard with little hanging trinkets. His eyes are hazel.

Personality: Aggressive, abrasive, and angry, Grom embodies much of what other species detest in the Half-Orcs. He invites people to come help in his community garden.

History: Grom lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Grom Ramsay, Male Half-Orc Commoner 1
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. Red-brown spinel (50 gp).


Social Check DCs

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