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Advanced [show]


Fivin Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear brown clothing when he does not wear armor. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Fivin was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fivin took refuge in the large cave and found the beat up whip and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Flaws: Insomniac, Depressed. Bonds: Family, Adventurer, Nature. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Fivin Wasanthi, Male Elf Commoner 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Deception +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ur-Masi Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears green trousers with red and blue striped suspenders. He wears various colorful collared shirts. He has wavy brown hair. His eyes are a pleasant gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He has drifted from career to career and currently works as a Glassblower.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new glassblower responsibilities is difficult

Flaws: Selfish. Bonds: Criminal record, Military, Job, Religious. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Ur-Masi Hackney, Male Half-Orc Aristocrat 4
Medium (5'7") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Whurbin Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is long and unkept. This amber eyed westerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Barber, who enjoyed hunting, Whurbin was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer, Criminal record. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Whurbin Strongheart, Male Dwarf Aristocrat 9
Medium (4'1") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 79 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Gimgen Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. He has a white handlebar mustache and slicked back white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Gimgen grew up listening to his mother's many stories. Gimgen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 8 years.

Motivation: Dwarven compassion; and he has passion for adventuring and risk

Ideals: Fighting, Disciplined. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gimgen Torunn, Male Dwarf Druid 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 17 (+3)15 (+2)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp.


Social Check DCs


Modean Guile, Male Tiefling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his silver hair. His eyes are likewise silver. His teeth are white and perfect.

Personality: Modean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Professionalism. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Modean Guile, Male Tiefling Fighter 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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