Wrenn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He has a small bristly mustache and wavy golden hair. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Wrenn has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Poor, Immigrant, Religious. Occupation: Shipwright
Voice: Can't modulate volume
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 49 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate.
Koth Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp.
Bathin Madness, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He wears a feathered hat to cover his moderate length brown hair. This black eyed westerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Bathin grew up listening to his mother's many stories. Bathin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Bathin and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Athletic. Flaws: Forgetful, Antagonistic. Bonds: Adventurer, Family. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Auran, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 110000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Stannor Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears pastel painted combat armor at almost all times. His hair is black and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.
History: Stannor was born the youngest of three triplets. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.
Motivation: To unite with his sister.
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Family. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 2000 sp. Deep green spinel (130 gp). Moonstone (70 gp). Malachite (13 gp). Moss agate (13 gp). Deep green spinel (130 gp). Red garnet (130 gp). Azurite (13 gp).
Baradad Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His bronze crest is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 11th year, his parents were killed by a giants raid, leaving Baradad alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Body Guard.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Enemies. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!