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NPC Generator

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Advanced [show]


Crampernap Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a black suit. His hair is cut close to his head. His amber eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. A true patriot, Crampernap would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He struck the Bather job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Flaws: Disease. Bonds: Military, Immigrant, Job, Family. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Crampernap Fapplestamp, Male Gnome Warlock 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 17 (+3)17 (+3)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 42000 sp.


Social Check DCs


Mamnen Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He wears a small hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Mamnen's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Gardener, but he got bored and became a Hunter. He now owns his own business.

Motivation: He feels threatened by others; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Fearful. Bonds: Rich, Job. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Mamnen Entropy, Male Tiefling Warlock 1
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 160 gp.


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of specialists.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Joker, Artistic. Flaws: Secretive. Bonds: Job, Family. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Zook Nucklestamp, Male Gnome Fighter 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Darrow Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey coat over a brown low-cut shirt, and a broad hat upon his head. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He has all his life been fascinated with singing.

History: He was born to loving parents in a slum to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion

Ideals: Artistic. Bonds: Job, Poor, Nature, Adventurer. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Darrow Goldfound, Male Halfling Druid 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 18 (+4)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 20 pp.


Social Check DCs


Shump Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a black collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His right hand appears badly burned and disfigured. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Healer, who enjoyed hunting, Shump was taken on many hunting expeditions. A freak accident while working with his Healer mother left him crippled. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Shump Atterton, Male Half-Orc Aristocrat 7
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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