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Advanced [show]


Fulbar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. He wears a colorful flower in his silver hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Fulbar was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and to reunite with his absent mother

Ideals: Joker, Artistic. Bonds: Attractive, Family. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Fulbar Sunmeadow, Male Halfling Wizard 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. Alexandrite (1600 gp). Malachite (12 gp). Deep blue spinel (1600 gp).


Social Check DCs


Drogo Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of death around his neck, and a pickaxe on his belt. His tied-back hair is red. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Shipwright soon after.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and expand his business

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Burrows, Male Half-Elf Monk 2
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 80 gp.


Social Check DCs


Pígug Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has silver hair. His fierce amber eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a deep hatred of gnolls

Ideals: Fighting, Artistic. Bonds: Attractive, Nature, Enemies, Criminal record. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Pígug Quinton, Male Half-Orc Druid 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1 Superior lock.


Social Check DCs


Smoking Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'2" and is dressed in a clean brown cloak covering his clean studded leather. His left hand appears badly burned and disfigured. His fur is cinnamon, silky, and of moderate length. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: Smoking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Ideals: Passionate, Pacifist. Bonds: Attractive, Poor. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Smoking Of Passion, Male Tabaxi Expert 4
Medium (5'2") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 9 (-1)16 (+3)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Halfling, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 sp. Star ruby (900 gp). Golden pearl (40 gp). 1 Buckler.


Social Check DCs


Gerard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his tan robe and has his shortspear always slung over his shoulder. His tied-back hair is golden. He has hazel eyes and a tan hat with a black feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Opinionated, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Wordsworth, Male Human Adept 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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