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Advanced [show]


Alberich Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His blonde hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He has always had a great fascination with Dwarven culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Retire the richest man in the east; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Alberich Caebrek, Male Dwarf Adept 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 72 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Deception +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1000 gp. Banded agate (16 gp). Tourmaline (70 gp). Star rose quartz (40 gp). Jasper (40 gp). Brown-green garnet (70 gp). Banded agate (16 gp). Rock crystal (40 gp). Obsidian (16 gp). Banded agate (16 gp). Alexandrite (800 gp).


Social Check DCs


Andram Weary, Male Tiefling [Permalink]

Personal [hide]

Description: 6'7" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is blue, silky, and of moderate length. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a mountains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Philantrophist, Optimist. Bonds: Attractive, Guardian, Nature, Adventurer. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Andram Weary, Male Tiefling Barbarian 9
Medium (6'7") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 88 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 800 gp. Tourmaline (100 gp). Azurite (16 gp). White pearl (100 gp). Violet garnet (300 gp). Azurite (16 gp). Violet garnet (300 gp). Star rose quartz (40 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mord Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey cloak. His hair is black, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Athletic, Philantrophist, Optimist. Bonds: Attractive, Nature, Family. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Mord Dryden, Male Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Lamlis Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Warlock school at a young age so that he could practice his martial talents. He got away from his former life and has fallen to alcoholism.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Professionalism, Gifted. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Lamlis Iathrana, Male Elf Warlock 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp.


Social Check DCs


Eberk Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is brown. His hazel eyes peer out from beneath his Stetson violet hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Eberk was born in the south. At a young age he loved to build and create. He moved out west to avoid the crime he committed. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Impeccable, Persistence. Bonds: Job, Criminal record. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Eberk Trueanvil, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 16 (+3)10 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. Chalcedony (30 gp). 3 Thunderstones.


Social Check DCs

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